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Module Concepts and Designs of interactive Systems, Computer Science (Master) (ER 6)

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Module summary

Concepts and Designs of interactive Systems

INFM110I

Prof. Thomas Hinz

7 ECTS points / 6 Contact hours

1st Semester

none

none

Students learn theoretical knowledge of designing interactive systems and put their knowledge into practice in constructing prototypes. With knowledge of design principles and concepts they are able to solve design problems. They gain practical experiences on innovative natural user interfaces and interaction in public space and can develop new forms of human-machine interfaces.

Written/verbal Exam 120/20 Min. (graded)
Course Design of Interactions

INFM111I.a

Lecture

Prof. Thomas Hinz

German

3/2

Module exam

The students learn a variety of methods and strategies for designing interactive systems and how to apply them. They are able to identify and solve problems in the design of corresponding systems. They deal with the cultural context of interactions and engage in critical reflection about the history of interaction design.

Script, Literature:

  • R. Klanten, S. Ehmann, F. Schulze: "Visual Storytelling: Inspiring a New Visual Language", 2011, ISBN-13: 978-3899553758
  • R. Klanten, L. Feireiss: "A Touch of Code: Interactive Installations and Experiences", 2011, ISBN-13: 978-3899553314
  • J. Sauter, S. Jaschko, J. Ängeslevä: ART+COM: "Medien, Räume und Installationen", 2011, ISBN-13: 978-3899553864
  • J. Pannafino: Interdisciplinary Interaction Design: "A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences", 2012, ISBN-13: 978-0982634813
  • H.-D. Hellige: "Mensch-Computer-Interface: Zur Geschichte und Zukunft der Computerbedienung", 2008, ISBN-13: 978-3899425642
  • J. Schenk, G. Rigole: "Mensch-Maschine-Kommunikation: Grundlagen von sprach- und bildbasierten Benutzerschnittstellen", 2010, ISBN-13: 978-3642054563
  • R. Dorau: "Emotionales Interaktionsdesign Gesten und Mimik interaktiver Systeme, 2011, ISBN-13: 978-3642031007
  • D. Wigdor, D. Wixon: "Brave NUI World: Designing Natural User Interfaces for Touch and Gesture", 2011, ISBN-13: 978-0123822314

Participation at tuition, in class group work and discussion.

Course Interactive Systems Exercise

INFM112I

Exercise

Prof. Thomas Hinz

German

2/2

Hands-on Work 1 Semester (graded)

The participants apply their theoretical understanding of the conception and design of interactive systems. They design and develop prototypes of interactive systems. The students experiment with innovative forms of human-computer interfaces and their possibilities. They are capable of presenting their results convincingly using multimodal tools, as well as justify them in a methodical and theoretically grounded manner.

  • J. Hunt: "Talk to Me: Design and the Communication between People and Objects", 2011, ASIN: B009XR1NSY
  • D. Roberts: "Making Things Move: Die Welt bewegen", 2011, ISBN-13: 978-3868991390
  • T. Igor, P. Stefan: "Making Things Talk: Die Welt hören, sehen, fühlen", 2012, ISBN-13: 978-3868991628
  • G. Borenstein: "Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot", 2012, ISBN-13: 978-1449307073
  • D. Schmalstieg, T. Höllerer: "Augmented Reality", 2016, ISBN-13 978-0-321-88357-5

  • Teamworking
  • Experiments on design and prototyping 
  • Presentation and discussion of the results
Course Perception based Interaction

INFM111I.b

Lecture

Prof. Dr. Matthias Wölfel

German

2/2

Module exam

Nowadays machines are already capable of communicating with human beings in a "natural” fashion through the existence of capabilities to understand natural language, recognise hand writing, and for interpreting gestures. However, they are also capable of extending human perception through augmenting situations with additional knowledge ("augmented reality”), i.e. the depiction of information is contextualised according to the situation as perceived by the machine. Examples of this are smartphones and tablets (voice-control,  face recognition, "goggle”, music recognition), vehicles (driver assistance systems), video game consoles (movement interpretation), but also in work-related contexts (surgery, human-robot-cooperation).

The lecture covers the foundations of voice- and gesture recognition, the sensing and recognition of objects in the environment, as well as information presentation.  Sample applications (e.g. using the Kinect sensor) allow students to gain deeper understanding of the covered material.

Topics include:
- system performance of perception-based interaction
- sensor systems for the recognition of the environment (sound, video, 3d, touch, acceleration and rotation)
- Recognition (object recognition in video and 3d, speech- and behaviour recognition)
- interaction models (augmented reality, situation graphs)